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Wilfred Hughes
Nov 20, 2018 at 20:12
On representing game worlds in Rust using Entity-Component-System, modelling state, and avoiding self-borrowing:
https://kyren.github.io/2018/09/14/rustconf-talk.html
My RustConf 2018 Closing Keynote
I promised two things when I did the closing keynote at RustConf 2018: