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Wilfred Hughes
May 22, 2019 at 22:22
Choice, parsers, and open world designs in text adventure games:
https://threeedgedsword.wordpress.com/2013/12/05/parser-as-prototype-why-choice-based-games-are-more-interesting/
Parser as Prototype: why choice-based games are more interesting
Gosh, but it’s been a long time since I wrote anything here. The reason for that is I’ve been tied up with inkle: the last post was September ’12, which was about when we started …