A common UI antipattern is to make the structure directly reflect the implementation.
If you have 4 database tables, you build 4 screens. This may not reflect how users want to get things done.
Does this happen outside of software? I suspect it does, but I can't find examples.
miniblog.
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Doing another iteration on my diagnostics display. I'm reasonably happy with the bold highlighting within the error message.
I'm not sure about the colour on Warning and Error though. It gives the output some visual structure, but arguably the message itself is more important.
"Example Driven Development" using Glamorous and Pharo Smalltalk: https://medium.com/feenk/an-example-of-example-driven-development-4dea0d995920
Tests returning values and composing is a really interesting model. It establishes structure and shows which test failure is the most 'fundamental'.
Today I learnt that A* doesn't work for an arbitrary non-planar graph, you need additional structure:
https://stackoverflow.com/q/26568552/509706
This matches my experience with difftastic so far. The graph is non-planar and my best heuristic only matches Dijkstra perf in typical cases.

