Google offering game server hosting as a service: https://cloud.google.com/blog/products/gaming/introducing-google-cloud-game-servers
I'm surprised there's sufficient commonality between games that you can offer a generic server!
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It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
I'm always hesitant when I see digital services funded by a single one-off payment. Running a service requires ongoing funding.
You sometimes see this with games that have a multiplayer component. People buy the game, but the multiplayer servers won't last forever.
The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.