It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
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I've not seen this before: a captcha to distinguish adults from children! The in-app purchases were behind this screen.
The primary user is a 3 year old who can only count to 20 😊
I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.
Here's a weird UI pattern I haven't seen before. This sanitizer will keep things clean for 24 hours, so the time counts *down*.
Every time I see it, it looks like 24 hour clock showing the wrong time!