Impressively, there's a second Rust compiler being written! https://github.com/thepowersgang/mrustc
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I would have thought that invoking a C compiler would be a solved problem. Looking at Rust's cc crate there's a remarkable long tail of corner cases to fix.
Exotic CPUs, microarchitectures, compiler differences, operating system differences, etc.
https://github.com/rust-lang/cc-rs/blob/main/CHANGELOG.md
I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.
Some delightful examples of good compiler error messages in the latest Gleam release: https://gleam.run/news/context-aware-compilation/