A fascinating discussion of how Graydon saw the original Rust design goals, and how today's Rust differs (in some ways better) than the original:
miniblog.
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I'm changing method definition syntax in my language:
// old
fun (this: Int) inc(): Int { this + 1 }
// new
method inc(this: Int): Int { this + 1 }
The original syntax was inspired by Go, but the new syntax is more grep-friendly and perhaps more readable. Not sure about the verbosity though. Thoughts?
The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.
Today I learnt that the original name for DOS was QDOS, for "Quick and Dirty Operating System"! https://en.wikipedia.org/wiki/DOS#QDOS
(Seems rather unfortunate that they dropped the Q.)
