Another really interesting feature of PIT: weight coverage based on how many calls required to reach the code!
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Over a sufficiently long time horizon, all code you write is legacy code.
It's really satisfying to use a profiler for the first time on a project. I always find a big performance win with only a small code change.
It's never the code that I expected to be slow, however!
One interesting aspect of collecting coins in a platformer like mario: it makes the level stateful.
You can see if you've been somewhere before based on whether there are coins present.