Merge any sequence of patches (e.g. rebasing a branch) feels like it relies on hope. Whether or not you get conflicts, whether or not the output is syntactically valid or does the right thing: sometimes the computer does too little, and other times it does too much.
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I've just squeezed another 5% of performance out of difftastic by finding a few HashSet values that weren't FxHashSet.
I do wonder whether hash DoS resistance is a good default. Sure, Rust programs are often pretty fast anyway, but it feels like a different threat model to the rest of Rust.
One interesting aspect of collecting coins in a platformer like mario: it makes the level stateful.
You can see if you've been somewhere before based on whether there are coins present.
An interesting feature of the Grok TiddlyWiki interface: it has the sidebar on the right.
I see a sidebar on the left way more often, but arguably it makes more sense on the right for a wiki? The content is effectively more prominent.
https://groktiddlywiki.com/read/