AMD's remarkable resurgence, the profitability of the server market today, and the prospect of significant CPU and GPU sales for them: https://www.nextplatform.com/2020/03/06/amd-is-determined-to-gets-its-rightful-datacenter-share/
Ultimately, competition is great for the consumer.
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The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.
I would have thought that invoking a C compiler would be a solved problem. Looking at Rust's cc crate there's a remarkable long tail of corner cases to fix.
Exotic CPUs, microarchitectures, compiler differences, operating system differences, etc.
https://github.com/rust-lang/cc-rs/blob/main/CHANGELOG.md
IPv6 adoption is approaching half!
https://www.google.com/intl/en/ipv6/statistics.html shows 46% as of today.