Interesting discussion on the motivations behind Go: http://t.co/JMCcWdro
miniblog.
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The motivations of YouCompleteMe, emphasising a design that requires the user to press no buttons to see completions:
Finding meaning in open source projects, the principle of charity, and avoiding a mindset of scarcity.
Really great reflections on the motivations of open sourcing Rails.
https://world.hey.com/dhh/i-won-t-let-you-pay-me-for-my-open-source-d7cf4568
Excellent article on level design in games to encourage player exploration, and considering the movement motivations: