Delightfully, docs for text adventure game libraries offer choices in the structure that match text game UIs!
https://inform7.com/extensions/Jon Ingold/Interactive Parsing/index.html
(I suppose it makes total sense for the target audience.)
miniblog.
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There are docs resources like https://diataxis.fr/ that categorise documents based on format and intended audience.
They don't say where you should start, or what order you should write docs.
I'm currently thinking README > reference > tutorial > how-tos. Agree/disagree?
"In world championship [chess] matches, [...] players were ensconced behind polarized glass walls to prevent anyone in the audience from passing computer advice through signals."
AI and human chess today:
