I find mobile-first development easier. Every time I design a UI for a desktop first, it's slightly broken on mobile. It's easier to scale up than down.
miniblog.
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You can often estimate the age of a website based on how well it displays on mobile.
All my sites end up with media queries in the CSS for narrow screens. It's so hard to design a single UI that scales from phone to desktop otherwise.
USB-A connectors seem absolutely massive when the majority of my connectors are USB-C. With hindsight, maybe the original USB standard could have been smaller.
USB 1 came out in 1996, way before the modern smartphone, so I assume it was more focused on desktop devices.
I often use Quip for writing documents and I've started using Google Slides for presentations. They have fewer features than competing tools, but I like them.
They have what I need, without being overwhelming. Maybe it takes a paradigm shift (e.g. desktop->web) to drop features.