Learnt a fascinating, non-obvious (to me) fact that resizing a vector's memory by a factor of 2 is optimally bad https://github.com/facebook/folly/blob/master/folly/docs/FBVector.md
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Is there a programming equivalent of the strawberry problem, i.e. a specific coding task that LLMs are consistently bad at?
It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
Today I learnt that Lua projects often use *3* spaces for indentation! https://github.com/luarocks/lua-style-guide/blob/master/README.md#indentation-and-formatting
I initially thought something was very wrong with editor config.