A nifty "skill tree" approach to mapping out the requirements in Rust's trait solver: https://rust-lang.github.io/wg-traits/roadmap/skill-tree.html
(From https://blog.rust-lang.org/inside-rust/2020/03/28/traits-sprint-1.html)
miniblog.
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It's a small thing, but I'm much happier with the output of --version in the latest version of difftastic.
It shows the release version number, the commit hash, and the commit date. This gives you a sense of the age of release, but you still have a reproducible build (unlike build time).
It also shows OS, arch and compiler, because those are common requirements in bug reports.
Chromium exploring using Rust, discussing their safety, ergonomic and performance requirements:
Amazing project that trained the GPT-2 language model on text adventure games, producing a game that allows arbitrary prompts!
Game: https://aidungeon.io/
About: https://pcc.cs.byu.edu/2019/11/21/ai-dungeon-2-creating-infinitely-generated-text-adventures-with-deep-learning-language-models/
(Ironic that a text game has large GPU requirements to run too.)
