Thoughtful post about just how much harder is to write code as soon as you transition from text to graphics, and how that influences our default programming habits:
miniblog.
Related Posts
Upscaling textures on SNES emulators to improve graphics on today's displays: https://arstechnica.com/gaming/2019/04/hd-emulation-mod-makes-mode-7-snes-games-look-like-new/
Really neat approach. I've seen emulators do clever 2D smoothing, but this feels closer to 'original intent'.
I have a fondness for visible pixelation: pixel art, bitmap fonts, displays with large LEDs.
It's a medium that's distinctly technological. I can display high resolution photos or realistic graphics on a modern device, but it's less distinct. The medium doesn't affect the msg.
Fun post on the development of the Sifteo Cube, how to maximise graphics performance on an Arduino-class chip, even building a hypervisor!
