Why did EA decide to write their own STL implementation? https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html great discussion of tradeoffs, it's never one-size-fits-all
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If you created a large, successful OSS project, would you want to be BDFL or move on after a period?
I see tradeoffs on both sides, although it's not a decision I've needed to make myself.
Implementing interactive languages, and the tradeoffs of interpreters, JIT compilers, and AOT compilers:
Optimising GHC, implementing assembly pretty-printers, and the tradeoffs of implementing against an interface: https://www.tweag.io/blog/2022-12-22-making-ghc-faster-at-emitting-code/