Designing online systems so that groups of people are smarter than individuals is not easy. The first collaborative chess games weren't very strong. In Kasparov vs The World, organisers ensured there were several strong players and online discussions.
https://en.wikipedia.org/wiki/Kasparov_versus_the_World
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I hear people say that Go is often hard to search online (hence sometimes "Golang"), but the vast majority of language names are common words. Names with punctuation (C++, C#) are hard too.
Is this a big problem in practice? "Perl" isn't a dictionary word, but it's an exception.
It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
I find it odd that people recommend Docker for sandboxing agentic coding tools. Isn't it easier to just create a separate user account on the machine?
It's an established security boundary, and viewing output is easy (just make the user's home directory world readable).