How do you compile multiple side effects, and warn the user appropriately?
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I like the notion of "pac-man complete", the idea that your programming language needs enough effects/IO to do a 2D game: https://prog21.dadgum.com/23.html
We should have more levels of language capability. 'Can do Hello World' and 'can do fizzbuzz' are useful for a new language.
Effects and code as a database in Unison: https://jaredforsyth.com/posts/whats-cool-about-unison/
Unison is looking at changing their program representation to plain sqlite!
Rust is exploring ideas that allow it to generalise over effects, so you don't need foo and foo_async.
It's an unusual name, and potentially complicates error messages, but it's good problem to examine.
