Making a Gameboy game in 2017, with a deep dive into the constraints of a 8MHz console with only 32KiB of memory! https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/Making_a_Game_Boy_game_in_2017_A_quotSheep_It_Upquot_PostMortem_part_12.php
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The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.
An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
I'm trying to improve the readability of the --help output from difftastic.
I'm experimenting with making example invocations bold, so they are easier to distinguish from the text.
I'm also trying OSC 8 to make my URLs clickable.
Opinions welcome :)