If you're willing to pay significant computational overhead, what multiprocessing model would you choose to make coding as easy as possible?
The simplest model I've seen is actors passing immutable data, but I feel there must be other options.
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A funny side effect of building software in Rust: my machine OOMs much more during development.
I'm not entirely sure why. I think Rust makes it easy to allocate data quickly, and sooner or later you write an infinite loop when coding.
I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.
I really like the MELPA model of packaging directly from git. It solves the problem of forgetting to release something -- just merge a PR and you're done.
It also makes version number bumps much less important.
You could go even further in a statically typed language and also figure out when breaking changes occur.