On designing the UI of Glitch: https://medium.com/glitch/designing-glitch-look-and-feels-e033040255b (it needs to be scrappy and accessible to encourage people to create!)
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Related Posts
Excellent article on level design in games to encourage player exploration, and considering the movement motivations:
Cryptocurrencies are one of the few places where white papers are celebrated. Sometimes it's just a tickbox exercise, but it does encourage thorough, up-front discussions of design.
Ever thought that the AGPL was too weak and didn't encourage sharing source code? The SSPL is a viral copyleft license that requires you to share all the other software supporting your service!
https://lwn.net/Articles/768670/
(I'm struggling to imagine anyone who would use this.)