https://www.youtube.com/watch?v=0DLdQ6yb7h8 is a really accessible introduction to programming workflows with Sly for Common Lisp.
The notion of 'stickers' is novel to me: you mark places in the code where you want to remember values (essentially tracing) or pop to a debugger (breakpoints).
miniblog.
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LLMs are a really accessible machine learning technique. I dabbled with text classifiers a few years ago and the APIs were way more involved.
(system_prompt: String, input: String) -> String
I can prototype with this much more easily!
Implementing type checking as another interpreter, with short, accessible examples:
Go has a wonderful, accessible discussion of how it does inlining today, the downsides, and the plans for 1.22: