Board games seem to have a tendency of giving the first player an advantage, at least with perfect play:
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The effect of digital-first design on board games and their communities:
One fascinating property of chess engine design is that a deeper tree search can be more valuable than a smarter board value metric.
If a metric is more accurate but more computationally expensive, it might not be worthwhile! It's a precision/brute force tradeoff.
Chess is beaten (machines can play a perfect game) when there are up to 7 pieces on the board.
This might seem like a simple question of compute power, but clever implementation matters. If you can effectively compress your DB, you can use a bigger one!
