I'm debating whether `from foo import *` is a bad feature for my toy programming language.
Forcing `import foo as f` and later `f::bar()` is so much more amenable to local static analysis. You also don't get issues with name clashes.
It's certainly convenient though.
One interesting aspect of collecting coins in a platformer like mario: it makes the level stateful.
You can see if you've been somewhere before based on whether there are coins present.
I've just squeezed another 5% of performance out of difftastic by finding a few HashSet values that weren't FxHashSet.
I do wonder whether hash DoS resistance is a good default. Sure, Rust programs are often pretty fast anyway, but it feels like a different threat model to the rest of Rust.