"effective SW-design [is] playful, because pleasure is what [we] experience when [we're at our peak] creativity." http://t.co/bR2O4CYeen
miniblog.
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Reinventing, rethinking and playing with UI that is just fine already:
https://uxdesign.cc/the-worst-volume-control-ui-in-the-world-60713dc86950
A nice example of creativity in software design, and the value of building things that already exist!