An entertaining discussion of game economies, emergent metagames, and warthogs:
https://www.rockpapershotgun.com/2019/11/18/planet-zoo-is-temporarily-a-game-about-mass-producing-knackered-warthogs/
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An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
I'm always hesitant when I see digital services funded by a single one-off payment. Running a service requires ongoing funding.
You sometimes see this with games that have a multiplayer component. People buy the game, but the multiplayer servers won't last forever.
The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.