Riveting video explaining what LambdaMOO is, and why immersive, programmable, text-based multiplayer games are still interesting today: https://youtu.be/SxGbHYGTGWw
miniblog.
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Watching Hytale vs Minecraft discourse reminds me of how games feel different when they're new.
Single player games have an online discussion that occurs shortly after release.
Multiplayer games rapidly develop a meta. I tried UT99 years after release and it wasn't as much fun.
I'm always hesitant when I see digital services funded by a single one-off payment. Running a service requires ongoing funding.
You sometimes see this with games that have a multiplayer component. People buy the game, but the multiplayer servers won't last forever.