Some high end GPUs are being bricked by a new game: https://www.tomshardware.com/news/evga-replacing-all-dead-rtx-3090s-from-new-world
Sounds like it draws too much power, then something overheats or dies internally.
Hardware dying from software seems really old fashioned, so it's interesting to see it happen on modern components.
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I've been experimenting with LLM autoresearch. I prompted Sol to make difftastic faster without changing output on the test suite, and log everything it tried:
https://github.com/Wilfred/difftastic/blob/c6e9c6fed4c71276a8b0e377c92695c3d929dc7f/PERF_RESEARCH_LOG.md
It found some interesting performance tweaks, although it's too tolerant of complexity.
Compiler error messages is such a deep topic. Even in rustc, a mature compiler that invests effort in diagnostic quality, I find interesting issues every few months.
(The majority have been fixed pretty quickly, so it's really rewarding to file issues.)
nREPL is a really interesting protocol for developer tools. It's extensible, but one of the basic operations is eval().
If your nREPL server doesn't support a given operation, you can just send an eval request to achieve the same result!