Excellent article discussing the bytecode used to fit text adventure games on early PCs with tiny RAM: https://mud.co.uk/richard/htflpism.htm
ZIL was lisp-inspired, heavily optimised string storage (5.5 bytes per character!) and had some fun opcodes that were very specific to text games.
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It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
LLMs are a really accessible machine learning technique. I dabbled with text classifiers a few years ago and the APIs were way more involved.
(system_prompt: String, input: String) -> String
I can prototype with this much more easily!
An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.