Excellent article discussing the bytecode used to fit text adventure games on early PCs with tiny RAM: https://mud.co.uk/richard/htflpism.htm
ZIL was lisp-inspired, heavily optimised string storage (5.5 bytes per character!) and had some fun opcodes that were very specific to text games.
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Some excellent safety improvements in C++26: hardening the standard library against out-of-bounds bugs, and a safer semantics for uninitialised local variables:
Excellent series on Self, both the programming model and the tool chain.
I love how opening an inspector on a value (e.g. nil) then shows a link to all occurrences of the value in other open inspectors!
The Matter protocol is excellent for puns.
"Does it Matter? It doesn't Matter."