Excellent article discussing the bytecode used to fit text adventure games on early PCs with tiny RAM: https://mud.co.uk/richard/htflpism.htm
ZIL was lisp-inspired, heavily optimised string storage (5.5 bytes per character!) and had some fun opcodes that were very specific to text games.
miniblog.
Related Posts
The author of rust-analyzer discussing how language features help or hinder fast IDEs.
If you allow `from m import *` you can't analyse files in isolation, and it's even harder in Rust.
This article discussing forking sqlite draws an interesting parallel between forking and the prisoner's dilemma: forking as a solo contributor is rarely successful, unless others also wish to fork!
https://glaubercosta-11125.medium.com/sqlite-qemu-all-over-again-aedad19c9a1c
I've released difftastic 0.10!
This version adds four new languages: C, C++, C# and Haskell! See screenshots for examples.
The manual is also substantially expanded, discussing other tree diffing projects and code samples that are hard for tree diffs.


