Polywell: applying the Emacs design philosophy to a Lua text editor using the LÖVE game engine: https://love2d.org/forums/viewtopic.php?t=82690
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Today I learnt that Lua projects often use *3* spaces for indentation! https://github.com/luarocks/lua-style-guide/blob/master/README.md#indentation-and-formatting
I initially thought something was very wrong with editor config.
An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
Exploring design ideas using AI as a learning assistant, for creative exploration: https://andymatuschak.org/hmwl/