The Cargo Cult of Game Mechanics http://t.co/f93ddZtlAM
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Today I learnt that `cargo fix` won't fix code with compiler errors by default, but you can override this!
$ cargo fix --broken-code --allow-dirty && cargo clippy --fix --allow-dirty
This incantation does exactly what I wanted :)
One nice feature of cargo that I wasn't previously aware of: you don't need to do anything after updating your Cargo.toml.
In npm, you need to remember to `npm i` after changing package.json. It's not declarative and the state can get out of sync.
One subtle behaviour of Claude that wasn't obvious to me: whilst each conversation is transient, permissions persist across conversations.
So if you've given permission to run e.g. 'cargo test' or even 'cargo run', you need to be sure that all future invocations are safe too.
You can see the current permissions with /permissions.