Is bug fixing a skill with an upper limit of what's possible? If not, how we ensure our skills keep improving?
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I'm super impressed that LLMs are scaling down and WebGPU is improving to the point that you can run a reasonable LLM in the browser!
Rust macro errors are significantly improving:
I've released difftastic 0.22!
* Added PHP, and improved C++ and Rust
* Files are split on clearly unchanged regions before diffing, hugely improving performance
* A ton of improvements to nested diff heuristics



