With suggest.el, I've learnt generative programming suits interpreted PLs. The problem is exponential, so extra perf doesn't really help.
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I'm working on arity errors in Garden, my toy programming language.
Rather than just saying "expected 3, got 4 arguments", I'm trying to report where the extra argument is, or what extra argument was expected.
It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
Is there a programming equivalent of the strawberry problem, i.e. a specific coding task that LLMs are consistently bad at?