Programming languages differ massively in the range of numeric types they offer.
For example, Rust has an extensive selection, targeting machine word sizes and FP hardware (isize, i32, f64) plus unsigned variants.
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A funny side effect of building software in Rust: my machine OOMs much more during development.
I'm not entirely sure why. I think Rust makes it easy to allocate data quickly, and sooner or later you write an infinite loop when coding.
It's interesting to see the "why not Rust?" discussions around the TypeScript news that they're using Go. It shows that Rust has reached a level of maturity that it's a default for some users.
Go does seem to be in a sweet spot for AOT languages with GC though.
I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.