Computers are stronger than humans at chess and go. They're even winning at arimaa, which was specifically intended to be hard for machines.
Watching AI play Quake-style CTF recently, I've realised I no longer have intuitions on which games are hard for computers.
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The Stockfish chess engine requires patches to pass a test: it must beat the old version a sufficient proportion of the time.
This introduces an interesting problem: what if a patch set makes it stronger, but applied individually they make it worse?
@cstanhope runkit: https://runkit.com/ is a notebook-style UI that has stronger reproducibility guarantees AIUI.
Jupyter is still exploring this space and I don't think there's a standard tool for enforcing reproducibility there.
Really cute video demo of the hypertext documentation in Symbolics Lisp Machines: https://youtu.be/7DxYj32cvoE
The speaker carefully explains why links are a good thing! It also lists history in a pane (rather than a back button) and has a stronger notion of navigating hierarchies.
