Computers are stronger than humans at chess and go. They're even winning at arimaa, which was specifically intended to be hard for machines.
Watching AI play Quake-style CTF recently, I've realised I no longer have intuitions on which games are hard for computers.
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I hear people say that Go is often hard to search online (hence sometimes "Golang"), but the vast majority of language names are common words. Names with punctuation (C++, C#) are hard too.
Is this a big problem in practice? "Perl" isn't a dictionary word, but it's an exception.
It's always seemed odd to me that the Rust stdlib is so lean (no random numbers, regex, HTTP) yet clippy is so big (correctness, performance, style preferences, even 'too many arguments').
Maybe it's because cargo is mature but clippy doesn't have an extension ecosystem?
It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?