Computers are stronger than humans at chess and go. They're even winning at arimaa, which was specifically intended to be hard for machines.
Watching AI play Quake-style CTF recently, I've realised I no longer have intuitions on which games are hard for computers.
miniblog.
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There are docs resources like https://diataxis.fr/ that categorise documents based on format and intended audience.
They don't say where you should start, or what order you should write docs.
I'm currently thinking README > reference > tutorial > how-tos. Agree/disagree?
I've realised that the Haskell 'slogan' "avoid success at all costs" is ambiguous.
It can be parsed as "avoid success, at all costs" or "avoid success-at-all-costs". I'm not always sure which meaning is intended.
An excellent review of the V language and the features it promotes: https://mawfig.github.io/2022/06/18/v-lang-in-2022.html
The code samples are a great example of how you do PL work: you learn about the intended semantics and try to write programs that are broken in interesting ways.