After experimenting with emoji on a range of platforms, I've realised it's really hard to develop a good visual across different platforms.
Emoji rendering varies massively based on the system's default emoji set. I ended up using image rendering so all users get the same style.
miniblog.
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Watching Hytale vs Minecraft discourse reminds me of how games feel different when they're new.
Single player games have an online discussion that occurs shortly after release.
Multiplayer games rapidly develop a meta. I tried UT99 years after release and it wasn't as much fun.
> If you work on PLs long enough, you will develop a finely honed skill at creating bizarre programs like this that are technically valid but likely to trip up an implementation written by someone with a less perverse imagination than you.
As Rust grows in popularity as a systems language, I expect that someone will develop a dynamic language explicitly designed with great interop in mind.
C++ games seem to use Lua for this, and I've seen Java projects use Groovy.
Are there any up-and-coming contenders for Rust?