The US Navy is exploring ships that are more highly automated. The crew is smaller, and their roles are generalist problem solvers.
https://www.theatlantic.com/magazine/archive/2019/07/future-of-work-expertise-navy/590647/
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Exploring design ideas using AI as a learning assistant, for creative exploration: https://andymatuschak.org/hmwl/
It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
Is there a programming equivalent of the strawberry problem, i.e. a specific coding task that LLMs are consistently bad at?