Interesting blog post on building dynamic (nomic, more or less) games: http://t.co/bcN6x1lc
miniblog.
Related Posts
As a kid I didn't particularly like bosses in games: they were a bother that you couldn't skip. Now, I see so many bosses with *amazing* designs.
I think I'm just less intimidated. Platformers also let you wait until you're ready more often too.
Watching Hytale vs Minecraft discourse reminds me of how games feel different when they're new.
Single player games have an online discussion that occurs shortly after release.
Multiplayer games rapidly develop a meta. I tried UT99 years after release and it wasn't as much fun.
The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.