Interesting blog post on building dynamic (nomic, more or less) games: http://t.co/bcN6x1lc
miniblog.
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The different layers of the Nix ecosystem, and the overlay system to allow downstream users to override (c.f. dynamic binding):
As Rust grows in popularity as a systems language, I expect that someone will develop a dynamic language explicitly designed with great interop in mind.
C++ games seem to use Lua for this, and I've seen Java projects use Groovy.
Are there any up-and-coming contenders for Rust?
A cute feature in Pharo 9: dynamic rewriting of deprecated methods! The code and runtime are so closely integrated that you can use test execution to automatically update call sites.