Decompiling Super Mario 64 by carefully writing C that produces the same assembly!
https://gbatemp.net/threads/super-mario-64-has-been-decompiled.542918/
A huge task, although shipping the game without aggressive optimisations made it easier apparently.
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I'm a huge fan of Swift's 'Error Handling Rationale' design document: https://github.com/swiftlang/swift/blob/9315673c003875158852579bd1f33480cdec5461/docs/ErrorHandlingRationale.md#fundamentals
It carefully defines terminology and compares with other languages, so you can understand Swift's position and preference in the design space.
Overall it seems like the Rust for Linux is making huge strides. Greg KH is super supportive of it[1] and the wider Linux community is pretty positive[2] (see all the quotes at the end of the slides).
1: https://lore.kernel.org/rust-for-linux/2025021954-flaccid-pucker-f7d9@gregkh/
2: https://fosdem.org/2025/schedule/event/fosdem-2025-6507-rust-for-linux/
Is there a programming equivalent of the strawberry problem, i.e. a specific coding task that LLMs are consistently bad at?