DeepMind building an effective StarCraft AI, and why it's a hard game for a computer to play: https://deepmind.com/blog/alphastar-mastering-real-time-strategy-game-starcraft-ii/
(When you build an AI using a ton of self-play, it's pretty likely that you end up finding some novel strategies too!)
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It's so strange that we talk about languages being slow, and have done for years. Computer performance has increased so much in this time.
https://hbfs.wordpress.com/2009/11/10/is-python-slow/ (shared on HN in 2009) discusses Python being slow. My underpowered Thinkpad has 20x the single-threaded performance! https://www.cpubenchmark.net/compare/73vs3766/AMD-Athlon-64-4000+-vs-AMD-Ryzen-5-PRO-4650U
Maybe *relative* performance of languages matters more?
It's so strange that we talk about languages being slow, and have done for years. Computer performance has increased so much in this time.
https://hbfs.wordpress.com/2009/11/10/is-python-slow/ (shared on HN in 2009) discusses Python being slow. My underpowered Thinkpad has 20x the single-threaded perf!
Which programming languages are the easiest/hardest to google?
Go (a common word) and Rust (also a computer game) can both be tricky. Yet I've not seen 'rubylang' used to help Ruby searches.
Perhaps a novel word (Kotlin) or a misspelling (Perl) is a better choice for new languages?
