Interesting discussion of `if x in [y, z]` vs `if x in {y, z}` in Python: http://t.co/Z4oRp94kB2
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Watching Hytale vs Minecraft discourse reminds me of how games feel different when they're new.
Single player games have an online discussion that occurs shortly after release.
Multiplayer games rapidly develop a meta. I tried UT99 years after release and it wasn't as much fun.
It's funny how languages can offer multiple forms of syntax, but formatters standardise to a single form.
E.g. single vs double quotes in JS, optional semicolons in JS, different ways of grouping imports in Rust.
Should new languages be more syntactically opinionated?
It's so strange that we talk about languages being slow, and have done for years. Computer performance has increased so much in this time.
https://hbfs.wordpress.com/2009/11/10/is-python-slow/ (shared on HN in 2009) discusses Python being slow. My underpowered Thinkpad has 20x the single-threaded performance! https://www.cpubenchmark.net/compare/73vs3766/AMD-Athlon-64-4000+-vs-AMD-Ryzen-5-PRO-4650U
Maybe *relative* performance of languages matters more?
