I like the notion of "pac-man complete", the idea that your programming language needs enough effects/IO to do a 2D game: https://prog21.dadgum.com/23.html
We should have more levels of language capability. 'Can do Hello World' and 'can do fizzbuzz' are useful for a new language.
miniblog.
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I'm writing a Path type in my programming language but not sure what methods belong on a Path.
Should I have some_path.read_string() or fs::read_string(some_path) instead?
I love .method() for IDE completion, but I don't want Path to be cluttered. I'm also trying to avoid UFCS.
The author of rust-analyzer discussing how language features help or hinder fast IDEs.
If you allow `from m import *` you can't analyse files in isolation, and it's even harder in Rust.
Excellent series on Self, both the programming model and the tool chain.
I love how opening an inspector on a value (e.g. nil) then shows a link to all occurrences of the value in other open inspectors!