There's something odd about screenshots of text adventure games. You capture the experience, but pictures of text is just so frowned upon in developer circles.
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An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
Inform, the programming language built for writing interactive fiction (i.e. text adventure games), is now open source.
The compiler and toolchain may also be the largest literate programming codebase to date!
Emergent behaviour of agents in early text adventure games (The Hobbit, released 1982): https://if50.substack.com/p/1982-the-hobbit
