There's something odd about screenshots of text adventure games. You capture the experience, but pictures of text is just so frowned upon in developer circles.
Related Posts
An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
I'm not sure if I should use the term "text diff" or "textual diff" to refer to a conventional, line-oriented diff of text in difftastic.
Any opinions? Which seems clearer to you?