I'm flattered that SemanticDiff has a blog post comparing it with difftastic! https://semanticdiff.com/blog/semanticdiff-vs-difftastic/
It's a pretty even-handed post, and it touches on some of the different design decisions. For example, SemanticDiff considers 0xA and 10 to be the same when diffing.
miniblog.
Related Posts
I carefully document `cargo install --locked` for difftastic users, I carefully use `--locked` for CI, and I've just realised that all my release builds totally ignore it! Oops.
Anyone using my prebuilt binaries have been getting different Unicode width calculations in display.
Some novel (to me) AI workflows from OpenAI in https://openai.com/index/open-source-codex-orchestration-symphony/
(1) Adding the ability for the LLM to create follow-up tasks in the issue tracker.
(2) Identifying weaknesses in the spec by implementing in several different languages.
Watching Hytale vs Minecraft discourse reminds me of how games feel different when they're new.
Single player games have an online discussion that occurs shortly after release.
Multiplayer games rapidly develop a meta. I tried UT99 years after release and it wasn't as much fun.