Why a large game benefits from a minibuffer UI, and a library for adding one to Unity projects: https://seawisphunter.com/minibuffer/api/index.html (Emacs style)
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Today I learnt that Emacs 28 shipped a context-menu-mode! https://oylenshpeegul.gitlab.io/blog/posts/20230129/
This seems quintessentially Emacs: deeply hackable, but building UI features in an order very different to the mainstream.
For hobby projects, I really like software where I can do small features or tweaks. Sometimes I don't have time for anything more substantial.
Website projects are great for this. Are there other areas?
Is there any relationship between language adoption and the size of its standard library?
These days it seems completely orthogonal, but early Java adopters spoke highly of the collections library compared with C++.
Maybe it's the widespread availability of package managers?