It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
miniblog.
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I'm exploring how I show lists in my documentation. I like boxes for tidiness, but it's much less space efficient. Which do you prefer?
I should also survey how other sites handle this.
One month after configuring my VPS to reboot weekly, and I'm *still* finding services that aren't properly configured to start on boot.
I'm developing a newfound appreciation for tools like Chaos Monkey.
I've been impressed with code written by Fable in my testing:
Difftastic: found small optimisations in a hot loop I'd already profiled extensively. Helped me prototype Dijkstra to A* too (hard to find a good heuristic).
Garden: Found some real bugs in my simplistic typechecker.