It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
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Designing UIs is such a hard problem.
Sometimes I try a bunch of options and I settle on "this one seems the least annoying".
Today I learnt that `cargo fix` won't fix code with compiler errors by default, but you can override this!
$ cargo fix --broken-code --allow-dirty && cargo clippy --fix --allow-dirty
This incantation does exactly what I wanted :)
I hear people say that Go is often hard to search online (hence sometimes "Golang"), but the vast majority of language names are common words. Names with punctuation (C++, C#) are hard too.
Is this a big problem in practice? "Perl" isn't a dictionary word, but it's an exception.