Comparing roguelike game UIs to OO syntax and discoverability:
miniblog.
Related Posts
I'm flattered that SemanticDiff has a blog post comparing it with difftastic! https://semanticdiff.com/blog/semanticdiff-vs-difftastic/
It's a pretty even-handed post, and it touches on some of the different design decisions. For example, SemanticDiff considers 0xA and 10 to be the same when diffing.
Wonderful article comparing error wording and display across many different programming languages:
On the remarkably large feature set of format strings in common lisp, and comparing with an s-expression based syntax alternative:
