I hear people say that Go is often hard to search online (hence sometimes "Golang"), but the vast majority of language names are common words. Names with punctuation (C++, C#) are hard too.
Is this a big problem in practice? "Perl" isn't a dictionary word, but it's an exception.
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Designing UIs is such a hard problem.
Sometimes I try a bunch of options and I settle on "this one seems the least annoying".
It's incredibly hard to explain adversarial problems to users. I see gamers sincerely asking "why doesn't the publisher just fix the cheater problem?".
This is exacerbated by the fact that sharing too many details of anticheat can make the problem worse.
It's so hard to talk about probabilities. Casual conversation often conflates 'the likelihood of an event happening' with 'how strongly I believe in my assessment'.
For example, I'm very confident (say 90%) that the coin in my pocket is 50% likely to land on heads.