Interprocedural optimization in GCC https://kristerw.blogspot.co.uk/2017/05/interprocedural-optimization-in-gcc.html (overview of some GCC optimisation techniques, along with usage examples)
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Some delightful examples of good compiler error messages in the latest Gleam release: https://gleam.run/news/context-aware-compilation/
It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?
I'm experimenting with syntax in examples. I don't really like Rust's `assert(inc(1) == 2)` syntax, I find it a little distracting.
I'm trying `inc(1) //-> 2`. The comment is rendered differently, and there's nothing before the sample code. What do you think?